'Creature'

Originally a stand alone drawing, I chose to continue the concept for my main second year CG project

Aside from the original Puppetsquid video, this is my first majour venture into organic modelling

I began by building the 'base' model in Maya, unwrapped it using Unfold 3d, and textured it with photoshop

I then took the textured model into ZBrush to add further detail and cover any seams

I then took this file into photoshop again to create several different maps

Back in Maya, I rigged, animated and lit the creature, and used the maps to create a makeshift SSS renderer

 

The rig includes a tounge, self-animated lungs, a heart and stomach

 

 

-as with a lot of my other work, many images are on my computer at university-

-more images will be uploaded as they become available-

Mesh

-this is not the final render, and is here as a placeholder-

Single frame Render

-Final texture-

 

 

(Lots more soon)

Video

(Will appear alongside the other images)