CG Generalist, Animator, Rigger


Smash 'n' Grab
• Rigging (solo)
• Animation (solo)
• Maya
• Mel
I delivered the rigs and animations for the characters of this fast-paced smash-em-up over the course of two months. This required several multi-directional, layerable cycles with readable silhouettes, snappy timing, and lots of character-driven interaction between the two very different protagonists.
KANIMator
• Solo Project
• Coding
• Vector/Pixel Art
• Rigging
• Animation
• Godot 4
• GD Script
• Lua (for mod)
• Affinity
I have a long history of modding games and am particularly active in the Invisible Inc community. Being a decade-old game with a unique engine we lacked a way to add new animations, so I developed this software in Godot to import and export the game's baked XML files. It allows creation of new rigs and keyframe animations, batch edits, and png sequences for video editing. To demonstrate the software I created a stylised Imposter (Among Us) from scratch, and a profile based on one of our streamers' vtuber model.
Parcel Corps
• Rigging (solo)
• Animation (lead)
• Cutscenes
• Rendering (promo)
• Maya
• Unity
• After Effects
I was the solo rigger and lead animator for this game, producing 30 unique characters and 460 cutscenes. I used a combination of transferable rigs and scripted batch adjustments to reduce the workload, giving each character a common set of gestures that could be personalised to fit their character alongside a few 'bespoke' animations. I also oversaw a small team of juniors, delegating tasks and monitoring progress to ensure we hit our targets.
The Dumping Ground
BBC
• Rigging (solo)
• Animation (lead)
• Rendering
• Compositing
• Maya
• Mel
• Adobe Suite
I have worked with Kilogramme Animation to deliver several seasons worth of animations for this Tracy Beaker spin-off, including the title sequence, animated season recaps, and the first majority-animated, voice-acted episode. I developed a pipeline of breaking still images into animatable rigs for software the company was used to (3DS Max and later Maya) and have acted as solo rigger, lead animator, and compositor for multiple seasons.
Portal: Extraction
Saxxy's Runner-Up: Best Action
• Solo project
• Cha. Design & Modelling
• Rigging
• Animation
• Rendering
• Editing/Audio
• 3DS Max
• Source Film Maker
• After Effects
• Premier Pro
• Audition
I created this short film for Valve's animation competiton The Saxxys over two weeks. I designed, modelled, rigged, and animated the three leading robots based on a mod idea I had for Portal 2, and storyboarded a sequence to show each of their unique abilities. The animation was rendered in-engine using SFM, gathered tonnes of acclam, and was runner up in the Action category that year.
Lego Marvel Superheroes
• Animation Cleanup
• Maya
I provided final animation based on blockouts for several cutscenes in Lego Marvel Superheroes. In my roll I ensured that the animations provided could be imported into Traveller's Tales game engine, and worked with the team to produce animation that fit the games established style.
Attercob
• Art Lead
• Rigging & Animation (solo)
• Shot layout
• Voxels and Pixels
• Maya
• CC Suite
I made this short film with Gelato VFX to test a unique animation technique I had been developing. The entire film is constructed in solid voxel space, and I built the rigs to move in solid increments, minimising boil. The style is inspired by the game FTL, which I have produced many mods for over the years.
5 Ways To Wellbeing
• Cha. Modelling (solo)
• Rigging (solo)
• Animation
• Rendering (solo)
• Comp (solo)
• Editing/Audio (solo)
• Maya
• After Effects
• Premier Pro
• Audition
I was the solo character modeler, rigger, and animator for this short film for Kilogramme Animation.
I also handled rendering and compositing, and sat in with and edited the voice recording.
James May's Our Man In Italy
• Vehicle Rigs and Animation
• Maya
I rigged and animated several vehicles for this title sequence, providing assets that would seemlessly blend into Surfing Giant's gorgeous 2D animation.
Pumpkin
• Modelling (solo)
• Rigging (solo)
• Animation (solo)
• Sound Design (solo)
• Maya
This cute short animation was made as a Halloween card for Gelato VFX. The pumpkin model itself is made from a 3D scan of a real pumpkin, available on the Gelato Scan Store, and is largely animated with squash deformers (haha!).
Brother Printers
• Character Models (solo)
• Rigs (solo)
• Animation (solo)
• 3DS Max
In this advertisment for Brother Printers, I constructed a number of their printable craft projects accurately in 3D and brought them to life. Originally pitched a single animation, the company loved the animation so much that they commissioned a series of shorts before the first was even finished.
GoGo Penguin - Window
• Mocap Clean-Up
• Rigging (Humanoids)
• Maya
I worked with Gelato VFX on this stop-motion-like music video for GoGo Penguin. We used a mocap suit to block out the movements, and transfered the animations to non-standard chain based rigs to capture the ethereal feeling of the music.
Ancient Skies
PBS
• Modelling, Shaders
• Rigging, Animation
• Motion Graphics
• Shot layout
• Maya
• CC Suite
I worked with Gelato VFX on this three-part series for PBS. I modelled several stylised maps and built integrated camera and lighting rigs to provide easily-modifiable, reusable, and highly dynamic shots. I also provided character animation, scene-lighting, motiongraphics, and live-action compositing.
Tall Tales 2
kilogramme Animation
• Cha. Modelling (solo)
• Rigging (solo)
• Animation (solo)
• 3DS Max
I was the solo character modeler, rigger, and animator for this short film for Kilogramme Animation.
IT Man Max
Kaspersky
• Cha. Modelling
• Rigging
• Animation
• Animator Tools
• 3DS Max
• Maya
• Mel
I was the joint rigger and one of three animators on this multi-award winning series of short films for Kaspersky. I modelled and rigged the Helper, Tentacle, Babayaga, and Cthuluh characters, as well as several props and set pieces, for which I worked with the other members of the team to fulfil their own shots' requirements.
Dragon Wars: Fire & Fury
National Geographic
• Mocap Clean-Up
• Skinning (Humans)
• Face Animation (Humans)
• Shot layout
• 3DS Max
In my first official job as a freelancer, I rigged and produced animation for a number of characters for this hour-long documentary, cleaning and combining mo-cap as a starting point and adding secondary motion to clothing and props. I was also tasked some larger animations, such as Beowulf being thrown through the air, and a number of mechanical 'training' dragon shots.
Puppetsquid.com
• Website Design
• HMTL
• CSS
• Javascript
• Notepad++
• Adobe Suite
• DaVinci
I created and have updated this website numerous times since I began as a freelance animator in 2011. Originally designed as a scrapbook and blog of my work, I have refactored it numerous times for readability and ease of use.
You can see more examples of my website design in my 'Other Projects' tab, below.
[ page still in progess ]

Hi, I'm Puppetsquid, you can call me J.

I'm a professional Technical Animator and Generalist with over a decade of experience.

I love making things; I made pretty much everything on this site (including the site itself!)

I've worked across Games, TV, Film, Radio, and Stage. I've won multiple awards and much acclaim for my projects. I'm renowned for my problem solving skills and attention to detail.

In my spare time I swim, cycle, dance, do improv, and play dnd. I also make mods for my favourite games and make new ones from scratch, both solo and in group jams.

If you have any questions please don't hesitate to contact me.